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Red text denotes
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LEAGUE FORMAT
- The Diesel Football League (TDFL) is
a computer league using the latest Windows
version of Action PC Pro Football Game
and subsequent patches available as of
August 15th. It is comprised of 16 league
members, each of whom will act as Coach
& General Manager for their TDFL team.
- The TDFL consists of two 8-team conferences,
each divided into two 4-team divisions.
Each club plays a 16-game schedule from
September through December (8 Home &
8 Road games). The current TDFL alignment
may only be changed by amendment.
- Annual dues are $10/year and shall be
sent to the Commissioner by February 1st
each year. Dues will go towards the purchase
of league awards.
- Coaches receive copies of the Constitution,
Record Manuals, mailings, etc.
- Each coach is responsible for saving
Internet copies to his hard drive and/or
printing out his own hard copy.
- Backup Coaches receive the Constitution.
- Backup Coaches take ownership of vacant
TDFL teams in the order their dues are
received by the Commissioner.
- The strength of any league is its members.
If the TDFL is going to work, it needs
all members working together and committing
themselves to the League. Only then will
the TDFL become an excellent Internet
league. All members are expected to participate
in the success of the League. Those not
appointed to league offices will contact
the Commissioner for duties that will
strengthen the TDFL: serving as Interim
Coach, helping with recruiting new Coaches,
etc.
LEAGUE ORGANIZATION
POWERS & DUTIES OF THE COMMISSIONER
- The Commissioner shall serve at the
approval of the membership. For any year
there is no active Commissioner at the
time of the Amendment voting, the Commissioner
shall be that member who receives the
most write-in votes, regardless of their
number. For each succeeding year, there
shall always be an opportunity for the
membership to extend the current Commissioner's
reign for another year (as an Amendment).
If that Amendment fails, then there shall
be a subsequent vote, with the member
who receives the most votes becoming Commissioner.
- Other League Officers (Statistician,
Secretary, Director of Player Personnel,
Draft Coordinator) will be appointed by
the Commissioner.
- The Commissioner shall, on a yearly
basis, award Coach of the Year to the
league member who, in the Commissioner's
opinion, did the "most with the least"
in the prior year. The Commissioner is
ineligible for this award.
- The Commissioner shall be empowered
to assess fines/penalties, at his discretion,
for violations of the Constitution where
no specific penalties for said violations
are delineated in the Constitution.
- The Commissioner is also empowered
to impose a lesser penalty than that specified
in the Constitution, if he deems.
- The Commissioner shall be empowered
to veto any trade that is in his opinion,
a significantly unbalanced trade, or not
in the best interests of the League.
- The Commissioner shall appoint members
of the TDFL to League offices for lifetime
terms. These offices may include, but
are not limited to: Secretary, Statistician,
Treasurer, and Director of Player Personnel.
Duties not specifically delegated shall
remain the Commissioner's responsibility.
- Secretary: shall maintain the league
Web site, as well as maintain &
publish all transactions, the TDFL
Constitution & Record Manual.
- Statistician: shall be responsible
for preparing a TDFL Master Season
Disk with all 16 TDFL 53-man rosters,
default lineups & coach files
on that disk and for updating and
distributing the weekly league files
during the season. Files shall be
distributed as needs arise in the
off-season.
- Director of Player Personnel (DPP):
shall be responsible for maintaining
each team's roster & notifying
the Commissioner of same prior to
the start of each season, pending
receipt from each Coach of their respective
Cuts, Trades, Roster, etc. Each Coach
shall also maintain his own roster.
By a due date determined by the Commissioner
all roster information must be sent
to the DPP. (NOTE: If disputes between
a Coach and what the DPP reports cannot
be resolved mutually, it shall be
arbitrated by a neutral Coach selected
by the Commissioner. That neutral
Coach's decision cannot be appealed.)
RULE CHANGES
- Acceptance of TDFL membership means
acceptance of this Constitution and a
willingness to abide by its rules. Amendments
to the TDFL Constitution can be made by
writing to the Commissioner.
- A 2/3-yes vote of the membership is
required for passage of any amendment
(except expansion; see below).
- All Coaches must cast either a Yes or
No vote on all Amendments. Abstention
is not permitted.
- Before the TDFL can expand there must
be an 80% approval vote by the membership.
- Amendments to the Constitution are effective
one month prior to the start of the regular
season.
- Amendments are usually published one
month in advance of the annual draft,
usually in March and voting is to be completed
on a date set by the commissioner. Voting
shall be completed and reported prior
to the rookie draft.
FINES & PENALTIES FOR LEAGUE INFRACTIONS
- Failure to meet deadlines will mean
the loss of your TDFL team.
- There is no penalty for over usage
of players during the TDFL season.
- For further penalties that may result
from being late with Game Results or failing
to follow league mandated rules see section
titled "Playing & Reporting Games."
PROTEST OF GAME
- Challenges to FTF/Internet game results
must be emailed to Commissioner &
opposing Coach immediately upon completion
of game (maybe illegal players/plays were
used). Challenges to game results where
one or both teams utilized Robot must
be sent to Commissioner & opposing
Coach within 24 hours upon game file being
sent out. (Maybe incorrect COA file was
used, or one Human Coach utilized illegal
players/plays, etc.)
- A Coach may protest any loss he feels
resulted from the Host Coach's negligence,
error, misinterpretation of his instructions,
or violations of TDFL rules.
- A protest is initiated by sending the
Commissioner a written statement detailing
the reasons for the protest.
- The Coach against whom the protest has
been lodged may send a written statement
arguing why the protest should be disallowed.
- The Commissioner shall uphold any protest
that really affected the game's outcome.
- A game in which a protest has been upheld
will be re-played in its entirety by a
neutral Coach as soon as possible, after
the Commissioner's decision.
- A protest decision is not subject to
appeal.
- A protest involving the Commissioner
shall be arbitrated by a neutral Coach
using the same procedure. His decision
is not subject to appeal.
- The Commissioner reserves the right
to expel any league member found to have
acted in a way that threatens or damages
the stability, reputation, or integrity
of the league and/or its members.
STATISTICAL MAINTENANCE & DEADLINES
- The required statistical reporting
for game stats, boxscores & year-to-date
stats (YTD) is limited to what Action
PC generates. (The "Export Game"
function automatically selects all the
required game & stat files.) Boxscores
shall be the "Expanded". Always
zip your game file.
- All deadlines imposed by the Constitution,
or Commissioner, will be the Actual Due
date.
- Due by 11:00 PM EDT (whichever is in
effect) Monday night during the Regular
Season is the Zipped Game File from any
game you hosted. The Statistician may
adjust the exact time.
- Coaches should retain all 16 individual
Game Files, until after the Final Stats
are posted. Further, Coaches are encouraged
to regularly backup all these Files (after
each game) onto a Backup Disk in the event
of malfunctions with their computer, or
that of the League Statistician. An entire
season will fit onto a single disk.
PLAYING & REPORTING GAMES
All games are to be played head-to-head
via the Internet, under the following rules:
- Coaches are allowed unlimited replacement
games (your team coached live by another
league member) during the regular and
postseasons.
- No part of any game may be played against
the computer. All games that cannot be
played head-to-head will be auto-played.
- Any coach whose game is auto-played
is subject to penalties, at the commissioners
discretion, including loss of future draft
picks and/or loss of franchise. If a coach
quits the league as a result of a ruling
that includes forfeited draft picks or
is removed from the league having been
previously penalized draft picks, said
selections will be reinstated.
- Any game that is auto-played as a result
of a failed game file submission shall
be auto-played until the team who won
the live game wins the replay. If it cannot
be reasonably determined which team won,
the game will be auto-played once and
the results will stand.
REGULAR SEASON SCHEDULE
An example alignment, based on the previous
season, is as follows:
| AFC EAST |
AFC WEST |
NFC EAST |
NFC WEST |
| AE1 Indianapolis |
AW1 Denver |
NE1 Philadelphia |
NW1 St. Louis |
| AE2 New England |
AW2 Kansas City |
NE2 Tampa Bay |
NW2 Minnesota |
| AE3 Pittsburgh |
AW3 Houston |
NE3 Washington |
NW3 Chicago |
| AE4 Cincinnati |
AW4 Oakland |
NE4 New York |
NW4 Dallas |
- The Identifier (Example: AE1) before
each team indicates the Division and the
Finish from the prior season. Hence, the
order of the above will change on a yearly
basis.
- The TDFL uses Action PC's weather factors
thus all Regular & Post-Season TDFL
games are played corresponding to the
following months for weather purposes
in the pre-game setup:
Month 1 = Sept, Month 2 = Oct, Month 3
= Nov, Month 4 = Dec, All Post-Season
Games = Jan
- Each full season consists of a 16 game
(8 home and 8 road) regular season.
- Each team's 16 regular season games
include the following:
- Division: Home & Road series
vs. 3 division opponents = 6 games
- Conference: 4 games vs. 4 opponents
- All teams in one division play
all teams in other division, 2
Home & 2 Road
- Non-Conference = 6 games vs. 4
opponents
- Home & Road series vs.
same seed = 4 games vs. 4 opponents
- Alternate seeds (1 vs. 2 &
3 vs. 4) play 1 Home & 1 Road
= 2 games vs. 2 opponents
- All Home/Road sites rotate annually
- The regular season is divided into 16
intervals or "Weeks." Each week
involves the playing of a single game,
either at home or on the road. The intervals
including Thanksgiving (U.S.) and Christmas
will be 2-week intervals in which the
games can be played at any time during
those two weeks.
- For additional information, see Appendix
A: Calendar of Events or
Appendix B: Schedule Templates
TIE-BREAKING RULES
Official NFL tiebreakers, as found on NFL.com,
will be used.
PLAYOFF FORMAT
- The two Division Winners (DW1 &
DW2) plus two Wild Card teams (WC1 &
WC2) from each conference will qualify
for the playoffs.
- The scheduled Home Teams and Seeding
are determined as follows:
- 1st Round Games
- Division Winners
- Best Win Pct
- NFL tie-breakers
- b. 2nd Round Games
- Division Winner
- Best Win Pct
- NFL tie-breakers
- c. Super Bowl
- Best Win Pct
- Division Winner
- Head-to-head
- Best Win Pct vs all common
opponents
- Best Win Pct vs the other Conference
- NFL tie-breakers
- 1st Round Playoff Matchups, for each
Conference, are as follows:
- 4th Seed (WC2) @ 1st seed (DW1)
- 3rd seed (WC1) @ 2nd seed (DW2)
- 2nd Round Playoff Matchups, for each
Conference, are as follows:
- Remaining highest seeded team hosts
the Conference Championship game.
- The Conference Champions will play
in the Diesel Bowl.
- "Home Field Advantage" (HFA)
will be set to "Yes" for all
Playoff games, except the Super Bowl where
it must be set to "No", and
played in any neutral DOMED stadium (so
neither team gains a weather advantage).
PLAYER ACQUISITION, RETENTION & LOSS
TRADING
- Trades may be made only during the
four designated transactions periods:
- 1st Transaction Period: April 1st
through July 15st
- 2nd Transaction Period: Draft Day
- 3rd Transaction Period: August
8th through August 31st
- 4th Transaction
Period: Week 1 through Week 6 of regular
season
- Trades on Draft Day must involve Draft
choices. Trades on Draft Day must be posted
and confirmed in the chat room as soon
as completed and before included draft
choices have been made. Failure to make
such notification in a timely manner will
result in the trade being voided. Coaches
are cautioned to conduct all Draft Day
trade discussions outside of the Draft
Chat Room.
- Trades must be free of contingencies
and take place immediately when agreed
upon.
- Draft choices for the "following
year's" Rookie Draft (that after
the upcoming Rookie Draft) may not be
advertised for, nor solicited, nor traded,
until the 1st Transaction Period of the
year. Draft choices beyond the current
draft and following year's draft are not
available for trade.
- In-season trades are permitted effective
for Week 2 games, and close at 11:00 PM
EDT on the Monday concluding Week 12.
The absolute drop-dead deadline, without
exception, each week during the regular
season for posting trades is 11:00 PM
EDT each Monday effective for the upcoming
new league file.
- Both coaches must notify the league
via email (tdflpost@yahoogroups.com) immediately
upon agreeing to the trade. Failure to
do so will void the trade.
PLAYER CUTS & CLAIMS
- Players may be cut at any time during
open transactions periods.
- Unclaimed cuts
from the first transactions period (April
1st through July 15th) are added to the
draft pool. All undrafted players may
be claimed starting with the third transactions
period (post-draft), then again starting
with Week Two of the regular season (4th
transactions period) through the end of
the week of the Diesel Bowl. Only playoff
teams may claim players during the postseason.
- Player claims are awarded on a 1st
come, 1st serve basis, FOLLOWING the full
24-hour league-wide posting of their availability.
If two or more teams place a claim on
the same player at the exact same time,
the team with the worst W-L record (Tie
Breakers apply if required) shall be awarded
the player.
- All Cuts & Claims MUST be posted
league-wide (tdflpost@yahoogroups.com).
Teams posting a Claim shall also include
the player(s) they may be cutting themselves
to make the available roster slot(s) should
they be awarded their claims.
- The absolute drop-dead deadline, without
exception, each week during the regular
season for Claims is 11:00 PM EDT each
Monday effective for the upcoming new
League file.
- All players claimed
during the 4th Transactions Period (in-season),
including those subsequently traded and
players originally on a Week 1 roster
later cut and claimed, are automatically
released following the completion of the
Diesel Bowl.
ROOKIE DRAFT
- On the first Saturday of August, there
will be an Eight (8) Round Rookie Draft
by AIM Chat. Generally, it begins at 12:00
Noon EDT, with an exact date to be set
by the Commissioner. Teams draft in the
following order of their record from the
previous TDFL season (team with the poorer
record drafts 1st):
- Non-playoff teams draft at the
beginning of each round (1 thru 8),
in inverse order of record.
- Wild-Card game losers (if any)
draft after non-playoff teams, in
inverse order of record.
- 1st Round Game losers draft after
Wild-Card game losers, in inverse
order of record.
- 2nd Round Game losers draft after
1st Round Losers, in inverse order
of record.
- Super Bowl loser will draft 19th,
and Super Bowl winner will draft 20th.
- All computer-carded players not on
any TDFL roster at the end of the previous
season are eligible for the Draft. Unclaimed
cuts from the first transactions period
(April 1st through July 15th) are NOT
added to the draft pool. The DPP usually
prepares and distributes the list of eligible
players for the Rookie Draft.
- Players drafted become immediate property
of the drafting team until traded or released.
ROSTERS
- By a deadline set by the Commissioner
each Coach must submit to the DPP their
Final Cuts and 53-man roster for the start
of the TDFL season.
- Roster must contain, at least, players
and positions (i.e. ELDER, Bobby, DT),
listed in alphabetical order by last name.
- Teams must carry exactly 53 players
on their roster throughout the regular
and post seasons. A trade that puts a
team over the max must be accompanied
with other transactions (trades or cuts)
to get at 53.
- The offseason roster limit shall be
set at 60 players, included any uncarded
carry-overs. At no time during the offseason,
except for the days immediately following
the draft and preceding the third transactions
period, may any team have more than 60
players on its roster.
GAME PLAYING RULES
- Minimum Active Roster staffing for Week
One: 3 RBs, 3 WRs, 1 TE or 1 H-Back, with
an aggregate TOTAL for those positions
of AT LEAST 9 players, (H-Back may count
towards RB or TE but NOT both), 2 QBs,
8 OL, 1 PK, 1 Punter, 6 DL, 6 LBs and
7 DBs. That's 40 players. That leaves
each team with 13 spots to fill, as they
need them. NOTE: 7 DBs are required for
the "quarter defense" so you
should carry 8 in case of injury.
- Minimum Active Roster staffing for Week
Two through Diesel Bowl: 2 active QBs
& 1 active kicker (punter or PK).
GAME SETUP & GENERAL
- While the League File should have all
the Rule settings, before starting a game
verify your "Game Configuration"
are set properly, as follows. All rules
are for the regular and post seasons unless
noted otherwise.
- Rules Year = 2007
- Season length = 16 weeks
- Home field Advantage = Yes; Diesel
Bowl = No
- 2-point conversion = Yes
- Allow Audibles = Yes
- Play Overtime = Yes
- Replay Challenges/Team = 2
- Minutes/Quarter = 15 minutes
- League Type = Draft League
- FG Miss line = Kick Spot
- KO line = 30 YL
- Goal Post Location = Endline
- Injuries = Yes; Injury Frequency
= Normal
- Game Era = Standard Off/Def Blend
- Usage & Fatigue Rules
- Special Teams Usage Penalties
= Yes; Postseason = No
- QB Game Usage Penalties = No;
Postseason = Yes
- Game Fatigue = Yes
- Season Usage Penalties = Yes;
Mild, Moderate & Major all
set to 100%; Postseason = No
- Game Usage Penalties = Yes;
Mild = 10%, Moderate = 15%, Major
= 20%; Postseason = all set to
10%
- Stock stadiums and stadium settings
will be used.
- In all Regular Season games one Overtime
Period will be played. If teams remain
tied at the end of this period the game
ends as a tie.
- The game cannot end in a tie in any
postseason game.
PLAYER INJURIES & USAGE RULES
- Injuries carry over into following
weeks, including Playoffs. There are no
bye weeks during the regular season. The
two-week windows for Thanksgiving &
Christmas are to accommodate those holidays
only, and are not considered byes. No
injury extends beyond the Super Bowl.
- Occasionally an injury/ejection may
leave you without an adequate backup,
in which case the game itself will make
a substitution, that may conflict with
TDFL Rules but you are "helpless"
to do anything about. When this happens
note it and the circumstances in your
email to the league.
- The game engine's durability ratings,
season & game fatigue penalties along
with sound coaching are all that shall
be utilized to "control" player
usage in either a single game or entire
season, or playoffs. Players are essentially
unlimited in their number of pass attempts,
rushing attempts, receptions and special
teams usage, with the following exception:
A QB, once substituted for, cannot re-enter
the game except due to injury/ejection
to all other active QBs. Injured QBs forced
to leave can re-enter the game.
GAMEPLANS & FTF GAME RULES
- Prior to the start of each season all
teams shall "export" their COA
file (coach file) to the Statistician
as their Default Gameplan (DGP), which
by design includes their lineups &
customized offensive & defensive robot
coaches. These may be updated at any time
during the season by exporting a revised
one to the Statistician.
- Coaches should make every effort to
schedule a mutual time to play their game
live.
TRICK PLAYS & OTHER OFFENSIVE OPTIONS
- There are no limits on the use of trick
plays, nor QB rushing plays. Coaches are
cautioned QBs are subjected to more injury
opportunities each time they run the football,
be it by scramble or as a planned rushing
play.
- Game pace may be altered at any time.
There are no restrictions on the use of
slow down or hurry up modes.
- QB audibles are permitted at any time.
- Review your Action PC Game Manual to
ensure you know how to use above options,
and the risk/reward of utilizing each.
SPECIAL TEAMS
- There are no limits on the use of onside
kicks, fake kicks, quick kicks or two-point
attempts.
- There are no limits on the usage of
returners or special teams players. The
game engine's durability ratings and special
teams fatigue along with sound coaching
are all that shall be utilized to "control"
special teams player usage.
- Coaches are cautioned that special team's
fatigue can be quite severe, and are encouraged
to utilize bona fide special teams players
& sound coaching at all times to avoid
those effects.
APPENDIX A: CALENDAR
OF EVENTS
- March
- 31st - Initial league files for
upcoming season posted (by Statistician)
- 31st - Preliminary amendment proposals
requested (by Commissioner)
- 31st - Dues for upcoming season
must be received by 12:00 Midnight
EDT (to Commissioner)
- April
- 1st - First Transactions Period
opens at 12:00 Noon EDT
- 1st - First day next year's draft
picks can be discussed or traded
- 30th - Preliminary amendment proposals
posted (by Commissioner)
- 30th - Draft-eligible players list
posted (by DPP)
- May
- 31st - Final amendment proposals
posted (by Commissioner)
- June
- 30th - Amendment votes due (to Commissioner)
- July
- 1st - Amendment results posted (by
Commissioner)
- 15th - First Transactions Period
closes at 12:00 Midnight EDT
- 31st - Updated constitution posted
(by Secretary)
- August
- First Saturday - Rookie Draft starts
at 12:00 Noon EDT & Draft Day
Transaction Period opens
- 8th - Third Transactions Period
opens at 12:00 Noon EDT
- 31st - Third Transactions Period
closes at 12:00 Midnight EDT
- September
- 1st - Final rosters & cuts due
(to DPP & Statistician)
- 1st - Default game plan (DGP) due
(to Statistician)
- Start of Week 2 - Fourth Transaction
Period opens
- October
- End of Week
6 - Trading portion of Fourth Transaction
Period closes
- November
- Thanksgiving Holiday - Two-week
interval
- December
- Christmas Holiday - Two-week interval
- End of regular season - Rosters
frozen for non-playoff teams
- January/February
- Completion of Diesel Bowl - All
rosters frozen
- One week after Diesel Bowl - Pro
Bowl
APPENDIX B: SCHEDULE
TEMPLATES
REGULAR SEASON - ODD NUMBERED YEARS
|
Week 1
|
Week 2
|
Week 3
|
Week 4
|
Week 5
|
Week 6
|
Week 7
|
Week 8
|
|
NE2@AE1
|
AE1@AE4
|
AW2@AE1
|
AW1@NE1
|
AE1@AE3
|
NE1@AE1
|
AE1@AW3
|
AE4@AE3
|
|
NE4@AE3
|
AE3@AE2
|
AW4@AE3
|
AW2@NE2
|
AE2@AE4
|
NE2@AE2
|
AE3@AW1
|
AE2@AE1
|
|
AE2@NW1
|
AW1@AW4
|
AE2@AW3
|
NE3@AW3
|
AW3@AW1
|
AE3@NE3
|
AW4@AE2
|
AW3@AW4
|
|
AE4@NW3
|
AW3@AW2
|
AE4@AW1
|
NE4@AW4
|
AW4@AW2
|
AE4@NE4
|
AW2@AE4
|
AW1@AW2
|
|
NW2@AW1
|
NE1@NE4
|
NE2@NW1
|
AE1@NW1
|
NE3@NE1
|
AW1@NW1
|
NW1@NE3
|
NE3@NE4
|
|
NW4@AW3
|
NE3@NE2
|
NE4@NW3
|
AE2@NW2
|
NE4@NE2
|
AW2@NW2
|
NW3@NE1
|
NE1@NE2
|
|
AW2@NE1
|
NW1@NW4
|
NW2@NE3
|
NW3@AE3
|
NW1@NW3
|
NW3@AW3
|
NE4@NW2
|
NW4@NW3
|
|
AW4@NE3
|
NW3@NW2
|
NW4@NE1
|
NW4@AE4
|
NW2@NW4
|
NW4@AW4
|
NE2@NW4
|
NW2@NW1
|
|
Week 9
|
Week 10
|
Week 11
|
Week 12
|
Week 13
|
Week 14
|
Week 15
|
Week 16
|
|
AE1@NW2
|
AE4@AE1
|
AE1@AW4
|
NE1@AW1
|
AE3@AE1
|
AE1@NE1
|
AW1@AE1
|
AE3@AE4
|
|
AE3@NW4
|
AE2@AE3
|
AE3@AW2
|
NE2@AW2
|
AE4@AE2
|
AE2@NE2
|
AW3@AE3
|
AE1@AE2
|
|
NE1@AE2
|
AW4@AW1
|
AW1@AE2
|
AW3@NE3
|
AW1@AW3
|
NE3@AE3
|
AE2@AW2
|
AW4@AW3
|
|
NE3@AE4
|
AW2@AW3
|
AW3@AE4
|
AW4@NE4
|
AW2@AW4
|
NE4@AE4
|
AE4@AW4
|
AW2@AW1
|
|
NW1@AW2
|
NE4@NE1
|
NW1@NE4
|
NW1@AE1
|
NE1@NE3
|
NW1@AW1
|
NE1@NW1
|
NE4@NE3
|
|
NW3@AW4
|
NE2@NE3
|
NW3@NE2
|
NW2@AE2
|
NE2@NE4
|
NW2@AW2
|
NE3@NW3
|
NE2@NE1
|
|
AW1@NE2
|
NW4@NW1
|
NE1@NW2
|
AE3@NW3
|
NW3@NW1
|
AW3@NW3
|
NW2@NE2
|
NW3@NW4
|
|
AW3@NE4
|
NW2@NW3
|
NE3@NW4
|
AE4@NW4
|
NW4@NW2
|
AW4@NW4
|
NW4@NE4
|
NW1@NW2
|
REGULAR SEASON - EVEN NUMBERED YEARS
|
Week 1
|
Week 2
|
Week 3
|
Week 4
|
Week 5
|
Week 6
|
Week 7
|
Week 8
|
|
AE1@NE2
|
AE4@AE1
|
AE1@AW2
|
NE1@AW1
|
AE3@AE1
|
AE1@NE1
|
AW3@AE1
|
AE3@AE4
|
|
AE3@NE4
|
AE2@AE3
|
AE3@AW4
|
NE2@AW2
|
AE4@AE2
|
AE2@NE2
|
AW1@AE3
|
AE1@AE2
|
|
NW1@AE2
|
AW4@AW1
|
AW3@AE2
|
AW3@NE3
|
AW1@AW3
|
NE3@AE3
|
AE2@AW4
|
AW4@AW3
|
|
NW3@AE4
|
AW2@AW3
|
AW1@AE4
|
AW4@NE4
|
AW2@AW4
|
NE4@AE4
|
AE4@AW2
|
AW2@AW1
|
|
AW1@NW2
|
NE4@NE1
|
NW1@NE2
|
NW1@AE1
|
NE1@NE3
|
NW1@AW1
|
NE3@NW1
|
NE4@NE3
|
|
AW3@NW4
|
NE2@NE3
|
NW3@NE4
|
NW2@AE2
|
NE2@NE4
|
NW2@AW2
|
NE1@NW3
|
NE2@NE1
|
|
NE1@AW2
|
NW4@NW1
|
NE3@NW2
|
AE3@NW3
|
NW3@NW1
|
AW3@NW3
|
NW2@NE4
|
NW3@NW4
|
|
NE3@AW4
|
NW2@NW3
|
NE1@NW4
|
AE4@NW4
|
NW4@NW2
|
AW4@NW4
|
NW4@NE2
|
NW1@NW2
|
|
Week 9
|
Week 10
|
Week 11
|
Week 12
|
Week 13
|
Week 14
|
Week 15
|
Week 16
|
|
NW2@AE1
|
AE1@AE4
|
AW4@AE1
|
AW1@NE1
|
AE1@AE3
|
NE1@AE1
|
AE1@AW1
|
AE4@AE3
|
|
NW4@AE3
|
AE3@AE2
|
AW2@AE3
|
AW2@NE2
|
AE2@AE4
|
NE2@AE2
|
AE3@AW3
|
AE2@AE1
|
|
AE2@NE1
|
AW1@AW4
|
AE2@AW1
|
NE3@AW3
|
AW3@AW1
|
AE3@NE3
|
AW2@AE2
|
AW3@AW4
|
|
AE4@NE3
|
AW3@AW2
|
AE4@AW3
|
NE4@AW4
|
AW4@AW2
|
AE4@NE4
|
AW4@AE4
|
AW1@AW2
|
|
AW2@NW1
|
NE1@NE4
|
NE4@NW1
|
AE1@NW1
|
NE3@NE1
|
AW1@NW1
|
NW1@NE1
|
NE3@NE4
|
|
AW4@NW3
|
NE3@NE2
|
NE2@NW3
|
AE2@NW2
|
NE4@NE2
|
AW2@NW2
|
NW3@NE3
|
NE1@NE2
|
|
NE2@AW1
|
NW1@NW4
|
NW2@NE1
|
NW3@AE3
|
NW1@NW3
|
NW3@AW3
|
NE2@NW2
|
NW4@NW3
|
|
NE4@AW3
|
NW3@NW2
|
NW4@NE3
|
NW4@AE4
|
NW2@NW4
|
NW4@AW4
|
NE4@NW4
|
NW2@NW1
|
|